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Cataclysm 1-85 Elemental Tree Shaman Power Leveling Build Guide

Saturday, November 27th, 2010

This is the 1 through level 85 Elemental Shaman leveling build guide for WoW Cataclysm 4.0.6. You can level with any tree with a Shaman but I recommend the Elemental specs as the fastest leveling tree in Cataclysm.  The elemental Shaman is the ranged DPS tree.  Most of the times before a mob even gets to you they should be near death.

After level 80 the talents are really up to you.  I put some points into the enhancement tree but it really is up to you once you have hit your max talent in the Elemental tree.  You really cant go wrong.

Any intellect item will go along well with your Elemental shaman.  In Cataclysm, mastery is obtained on gear instead of talents.  Reforging is the way to get your master stats.  There are reforgerys in any major city.  You will want to reforge your stats to Mastery.

The glyphs are only recommendations.  I have left some open spots because its pretty open as far as what you want to use

The following is the Cataclysm Elemental Shaman Leveling Build Guide.  These are the best talents for leveling to go along with a good leveling path such as Zygor’s Leveling Guide.

The guide below takes you to 80.  A link to the talent tree of this guide and skills up to 85 can be found here.

Rotation

Flameshock Debuff

Lava Burst

Earth Shock (when lightning shield has a 9 stack on target)

Lightning Bolt

Cataclysm Elemental Shaman Leveling Build Guide

Level 85 Shaman (36/5/0)

Elemental (36 Points)

Acuity – Rank 3/3
Increases your critical strike chance with all spells and attacks by 3%.

Convection – Rank 2/2
Reduces the mana cost of your damaging offensive spells by 10%.

Concussion – Rank 3/3
Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 6%.

Call of Flame – Rank 2/2
Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%.

Reverberation – Rank 2/2
Reduces the cooldown of your Shock spells and Wind Shear by 1 sec.

Elemental Precision – Rank 3/3
Increases your Fire, Frost and Nature damage by 3% and grants you spell hit rating equal to 100% of any Spirit gained from items or effects.

Rolling Thunder – Rank 2/2
When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges.

Elemental Focus – Rank 1/1
After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.

Elemental Reach – Rank 2/2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 10 yards, and increases the range of your Shock spells and Searing Totem by 15 yards.

Elemental Oath – Rank 2/2
While Clearcasting from Elemental Focus is active, you deal 10% more spell damage. In addition, party and raid members within 100 yards receive a 5% bonus to their critical strike chance.

Lava Flows – Rank 3/3
Increases the critical strike damage bonus of your Lava Burst spell by an additional 24% and the periodic damage of your Flame Shock by 60%. In addition, when your Flame Shock is dispelled you gain 30% spell haste for 6 sec.

Fulmination – Rank 1/1
When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.

Elemental Mastery – Rank 1/1
When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage is increased by 15% and you gain 20% spell haste for 15 sec.

Earth’s Grasp – Rank 2/2
Grants your Earthbind Totem a 100% chance to root nearby targets for 5 sec when cast.

Totemic Wrath – Rank 1/1
Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10%.

Feedback – Rank 3/3
Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 3 sec.

Lava Surge – Rank 2/2
Gives your Flame Shock periodic damage ticks a 20% chance to reset the cooldown of your Lava Burst spell.

Earthquake – Rank 1/1
You cause the earth at the target location to tremble and break, dealing 493 Physical damage every 1 sec to enemies in 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 8 sec.

Enhancement (5 Points)

Elemental Weapons – Rank 2/2
Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 40%, the damage of your extra attacks from Windfury Weapon by 40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 50%.

Improved Shields – Rank 3/3
Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15%, and increases the amount of healing done by your Earth Shield orbs by 15%.

Restoration (0 Points)

None

Glyphs

Glyph of Flame Shock (Prime Glyph)
Increases the duration of your Flame Shock by 50%.

Glyph of Lava Burst (Prime Glyph)
Your Lava Burst spell deals 10% more damage.

Glyph of Lightning Bolt (Prime Glyph)
Increases the damage dealt by Lightning Bolt by 4%.

Glyph of Chain Heal (Major Glyph)
Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.

Glyph of Totemic Recall (Major Glyph)
Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.

Glyph of Healing Stream Totem (Major Glyph)
Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))).

Glyph of Renewed Life (Minor Glyph)
Your Reincarnation spell no longer requires a reagent.

Glyph of Water Walking (Minor Glyph)
Your Water Walking spell no longer requires a reagent.

Glyph of Astral Recall (Minor Glyph)
Cooldown of your Astral Recall spell reduced by 7.5 min.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

The New Face of the WoW WotLK Shaman, What are the New Talents and Abilities?

Sunday, December 21st, 2008

The New Face of the Shaman in Wrath of the Lich King

The new expansion to World of WarCraft – Wrath of the Lich King is finally here and offers more in-depth play with a slew of exciting new features and new areas to explore. Not only are there tons of great additions and balance changes, but some characters have undergone transformations like the Shamans. These changes were necessary to increase the appeal of shamans, as they were one of the least played characters amongst World of WarCraft players.

Shamans have gone through changes from expansion to expansion and this time, a number of changes have affected its character statistics and some of its abilities. (more…)

Upcoming AoE DPS Changes in WotLK WoW

Wednesday, November 26th, 2008

Upcoming AoE DPS Changes in WotLK WoW

This is Quoted from: Ghostcrawler (Source)

There is definitely a lot of AE (area effect damage) going on in World of Warcraft dungeon runs at the moment. We’re not too worried about it for now – on the contrary it’s nice to see so many people doing the level-up dungeons on the way to level 80. If we find that AE tank + AE damage strategy (with no sheeping, sapping or other crowd control) is the only way people are running heroics and raids, then we’ll probably make some changes, but for now we’re content to just see what happens. (more…)

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