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Cataclysm 1-85 Druid Balance Spec Tree Leveling Build Guide

Wednesday, November 24th, 2010

A balance druid is a great way for leveling your druid in WoW Cataclysm to level 85.  This Balance Spec tree leveling build guide is updated for Cataclysm 4.0.6.

Stats

Intellect:
Intellect provides 1 spellpower and 0.006% to crit per point. With Mark of the Wild, Heart of the Wild, and Astral Leather Specialization, it provides 1.169 spellpower and 0.0070% crit (142 points per 1% crit, a bit under 1/3 of a crit rating).
Similarly, with these talents, one point of Intellect increases your maximum mana by 17.53, and your regen from Replenishment, Euphoria, and Innervate correspondingly.
These things together make Int the best stat for both DPS and mana.

Spellpower:
Intellect, without the talent bonuses, crit bonus, or mana gains. Basically a weaker form of Intellect that only appears on weapons, but is still good.

Hit rating/Spirit:
26.23 hit rating gives 1% to hit with spells. If you are under hit cap (see below), hit is a solid DPS stat. Beyond the cap, additional hit rating adds nothing and is wasted. With Balance of Power, 1 Spirit and 1 hit rating are identical for gear selection purposes.

Haste rating:
32.79 haste rating gives 1% spell haste. Again a solid DPS stat. Once you’re at the hit cap, haste will be your best secondary (i.e. non-Int) stat.

Critical strike rating:
45.9 crit rating gives 1% to crit. With Moonfury and a Chaotic Skyflare Diamond, crits with most of our our main spells do 2.09 times the damage of non crits. Because crit gives a lower rating conversion than haste, and we no longer have a meaningful haste cap, crit is substantially weaker than haste.

Mastery rating:
45.9 mastery rating adds 1.5% to our Eclipse bonus. Because only about half our spells are cast during Eclipse, this makes it even weaker than crit rating, and our worst secondary stat.

Reforging

Always pick an Intellect item over anything else.  For reforging purposes these are the stats you want in order of importance.

1) Spirit (technically better than Hit since it can occasionally give you mana).
2) Hit rating (until cap).
3) Haste rating.
4) Crit rating.
5) Mastery rating.

Gems

In general, gem [Brilliant Cardinal Ruby] in red sockets, [Purified Dreadstone] (if under the hit cap) in blue sockets, and [Reckless Ametrine] in yellow sockets. Exception: if the socket bonus is something other than spellpower or Int, ignore it and put Brilliant in all sockets. (At level 85: no color-matching–Brilliant in all items).

Use one [Nightmare Tear] in a blue or yellow socket, and make sure you also have at least one [Purified Dreadstone] somewhere to meet your meta requirement.

In your meta socket (only use hats with meta sockets), use [Chaotic Skyflare Diamond].

Skill Rotation

  • Start by applying Moonfire and Insect Swarm, and casting Starsurge. Whenever either DoT falls off the target, or Starsurge comes off cooldown, recast it.
  • Cast Starfire until until a Solar (Wrath) Eclipse procs, then switch to Wrath. Cast Wrath until a Lunar (Starfire) Eclipse procs, then switch back to Starfire.
  • Repeat this Eclipse cycle, always keeping your two DoT’s on the target and using Starsurge, Starfall and Force of Nature on cooldown.

Cataclysm 1-85 Druid Balance Spec Tree Leveling Build Guide

Level 85 Druid (31/5/5)

Balance (31 Points)

Nature’s Grace – Rank 3/3
You gain 15% spell haste after you cast Moonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature’s Grace is instantly reset.

Starlight Wrath – Rank 3/3
Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.

Nature’s Majesty – Rank 2/2
Increases the critical strike chance with spells by 4%.

Genesis – Rank 3/3
Increases the healing done by your periodic spells and by Swiftmend by 6%, and increases the duration of your Moonfire and Insect Swarm by 6 sec.

Balance of Power – Rank 2/2
Increases your Nature and Arcane spell damage by 2% and increases your spell hit rating by an additional amount equal to 100% of your Spirit.

Euphoria – Rank 2/2
While not in an Eclipse state, you have a 24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage.

When you reach a Solar or Lunar eclipse, you instantly are restored 16% of your total mana.

Moonkin Form – Rank 1/1
Shapeshift into Moonkin Form. While in this form your Arcane and Nature spell damage is increased by 10%, the armor contribution from items is increased by 120%, and grants 5% spell haste to all nearby friendly and raid targets within 100 yards. The Moonkin can not cast healing or resurrection spells while shapeshifted.

The act of shapeshifting frees the caster of Movement Impairing effects.

Typhoon – Rank 1/1
You summon a violent Typhoon that does 1298 Nature damage to targets within 30 yards when in contact with hostile targets, knocking them back and dazing them for 6 sec.

Shooting Stars – Rank 2/2
You have a 4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.

Solar Beam – Rank 1/1
You summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar Beam lasts for 10 sec.

Dreamstate – Rank 2/2
When you cast your Innervate on yourself, you regain an additional 30% of your total mana over its duration.

Force of Nature – Rank 1/1
Summons 3 treants to attack enemy targets for 30 sec.

Sunfire – Rank 1/1
While in Solar Eclipse, your Moonfire spell will morph into Sunfire.

Earth and Moon – Rank 1/1
Your Wrath and Starfire spells apply the Earth and Moon effect, which increases spell damage taken by 8% for 12 sec. Also increases your spell damage by 2%.

Fungal Growth – Rank 2/2
When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 50%. Lasts 10 sec.

Lunar Shower – Rank 3/3
When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 45%, and reduces the mana cost by 30%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.

Starfall – Rank 1/1
You summon a flurry of stars from the sky on all targets within 40 yards of the caster, each dealing 369 to 427 Arcane damage. Maximum 20 stars. Lasts 10 sec.

Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Feral Combat (5 Points)

Feral Swiftness – Rank 2/2
Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by 4%.

Furor – Rank 3/3
Grants you a 100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 15%.

Restoration (5 Points)

Natural Shapeshifter – Rank 2/2
Reduces the mana cost of all shapeshifting by 20% and increases the duration of Tree of Life Form by 10 sec.

Heart of the Wild – Rank 3/3
Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 10%.

Glyphs

Glyph of Insect Swarm (Prime Glyph)
Increases the damage of your Insect Swarm ability by 30%.

Glyph of Starfire (Prime Glyph)
Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds.

Glyph of Wrath (Prime Glyph)
Your Wrath does 10% additional damage to targets afflicted by your Insect Swarm.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

Cataclysm Feral Druid Leveling Build Guide

Saturday, November 20th, 2010

Feral is the best tree for leveling your Druid from 1-85 in wow Cataclysm.  This leveling build guide focuses on the feral spec tree and then gives you some added bonuses using some restoration points once you have hit your max talent in Feral.

Remember, to level faster you must always have max bags empty before leaving town, as well ass plenty of food, drinks ammo and always repair in town!  If you are still having trouble leveling your druid check out the top leveling guide.

Rotation

Single Target Rotation:

FFF/Mangle/lacerate/lacerate/pulverize
Then:
Mangle whenever possible
Thrash whenever possible if you can’t mangle
Lacerate if you can’t do above.
Pulverize when there are 3 stacks of lacerate on the target or when pulverize is about to wear off.

AoE rotation:
Thorns, then pull

Swipe / Maul(Glyphed) / Thrash / Maul(Glyphed) [repeat until mobs die]

Updates:

Dec 09: Added new build and Glyphs.  Checking on new rotation if needed.

Cataclysm Feral Druid Leveling Build Guide

Level 85 Druid (0/36/5) (Link)

Balance (0 Points)

None

Feral Combat (36 Points)

Feral Swiftness – Rank 2/2
Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by 4%.

Furor – Rank 3/3
Grants you a 100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 15%.

Predatory Strikes – Rank 2/2
Increases the critical strike chance of your Ravage by 50% on targets at or above 80% health.

Your finishing moves have a 20% chance per combo point to make your next non-instant Nature spell with a base casting time of less than 10 sec. become an instant cast spell and cost no mana.

Fury Swipes – Rank 3/3
When you auto-attack while in Cat form or Bear form, you have a 15% chance to cause a Fury Swipe dealing 310% weapon damage. This effect cannot occur more than once every 3 sec.

Primal Fury – Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

Feral Aggression – Rank 2/2
Increases the damage caused by your Ferocious Bite by 10% and causes Faerie Fire (Feral) to apply 3 stacks of the Faerie Fire effect when cast.

King of the Jungle – Rank 3/3
While using your Enrage ability in Bear Form, your damage is increased by 15%, and your Tiger’s Fury ability also instantly restores 60 energy.

Feral Charge – Rank 1/1
Teaches Feral Charge (Bear) and Feral Charge (Cat).

Feral Charge (Bear) – Causes you to charge an enemy, immobilizing them for 4 sec. 15 second cooldown.

Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.

Stampede – Rank 2/2
Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.

Thick Hide – Rank 1/3
Increases your Armor contribution from cloth and leather items by 4%, increases armor while in Bear Form by an additional 11%, and reduces the chance you’ll be critically hit by melee attacks by 2%.

Leader of the Pack – Rank 1/1
While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 4% of your total health and gain 4% of your maximum mana. This effect cannot occur more than once every 6 sec.

Brutal Impact – Rank 2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec, decreases the cooldown of Bash by 10 sec, decreases the cooldown of Skull Bash by 50 sec, and causes victims of your Skull Bash ability to have 10% increased mana cost for their spells for 10 sec.

Nurturing Instinct – Rank 1/2
Increases your healing spells by up to 50% of your Agility, and increases healing done to you by 10% while in Cat form.

Primal Madness – Rank 2/2
Tiger’s Fury and Berserk also increase your current and maximum energy by 20 during their durations, and your Enrage and Berserk abilities instantly generate 12 Rage.

Endless Carnage – Rank 2/2
Increases the duration of your Rake by 6 sec and your Savage Roar and Pulverize by 8 sec.

Blood in the Water – Rank 2/2
When you Ferocious Bite a target at or below 25% health, you have a 100% chance to instantly refresh the duration of your Rip on the target.

Rend and Tear – Rank 3/3
Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.

Pulverize – Rank 1/1
Deals 120% weapon damage plus additional (450 * 120 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.

Berserk – Rank 1/1
Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger’s Fury while Berserk is active.

Clears the effect of Fear and makes you immune to Fear for the duration.

Restoration (5 Points)

Natural Shapeshifter – Rank 2/2
Reduces the mana cost of all shapeshifting by 20% and increases the duration of Tree of Life Form by 10 sec.

Heart of the Wild – Rank 3/3
Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 10%.

Glyphs

Glyph of Rip (Prime Glyph)
Increases the periodic damage of your Rip by 15%.

Glyph of Berserk (Prime Glyph)
Increases the duration of Berserk by 5 sec.

Glyph of Mangle (Prime Glyph)
Increases the damage done by Mangle by 10%.

Glyph of Maul (Major Glyph)
Your Maul ability now hits 1 additional target for 50% damage.

Glyph of Frenzied Regeneration (Major Glyph)
While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.

Glyph of Barkskin (Major Glyph)
Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.

Glyph of Unburdened Rebirth (Minor Glyph)
Your Rebirth spell no longer requires a reagent.

Glyph of Dash (Minor Glyph)
Reduces the cooldown of your Dash ability by 20%.

Glyph of Challenging Roar (Minor Glyph)
Reduces the cooldown of your Challenging Roar ability by 30 sec.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling your druid or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Druid Leveling Guide. It has the perfect druid leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

Top Leveling Guide
Top Gold Guide