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Cataclysm Death Knight Unholy PvP Spec Build Guide

Saturday, February 12th, 2011

Wrathsecrets brings you the latest 4.0.6 build spec guide for unholy DK DeathKnight in world of warcraft Cataclysm.  We will update this guide with the newest builds when they come out so bookmark this page!  This build uses Gargoyle so if you are looking for an alternate build without gargoyle try this no Gargoyle Spell Unholy Build

Remember, there is no such thing as a perfect build.  The prefect build is one in which fits YOUR PLAYSTYLE!  These are recommendations based on the popular choices for patch 4.0.6 unholy Death Knights!

These are the most popular pvp talents points to go along great with the best leveling route guide: Zygor’s Leveling Guide

Level 85 Death Knight (0/8/33) (Link)

Unholy (33 Points)

Unholy Command – Rank 2/2
Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.

Epidemic – Rank 3/3
Increases the duration of Blood Plague and Frost Fever by 12 sec.

Desecration – Rank 2/2
Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 50% while standing on the unholy ground. Lasts 20 sec.

Morbidity – Rank 3/3
Increases the damage and healing of Death Coil by 15% and Death and Decay by 30%.

Runic Corruption – Rank 2/2
Reduces the cost of your Death Coil by 6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 100% for 3 sec.

Unholy Frenzy – Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec.

Shadow Infusion – Rank 3/3
When you cast Death Coil, you have a 100% chance to empower your active Ghoul, increasing its damage dealt by 8% for 30 sec. Stacks up to 5 times.

Death’s Advance – Rank 2/2
While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed.

Magic Suppression – Rank 3/3
Increases the spell damage absorption of your Anti-Magic Shell by an additional 25%, and increases the runic power generated when damage is absorbed by Anti-Magic Shell.

Rage of Rivendare – Rank 3/3
Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 36%.

Unholy Blight – Rank 1/1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled.

Anti-Magic Zone – Rank 1/1
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs (10000 + 2 * AP) spell damage.

Dark Transformation – Rank 1/1
Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul’s abilities are empowered and take on new functions while the transformation is active.

Ebon Plaguebringer – Rank 2/2
Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 30% and all magic damage taken by an additional 8%.

Sudden Doom – Rank 3/3
Your main-hand auto attacks have a chance (higher than rank 2) to make your next Death Coil cost no runic power.

Summon Gargoyle – Rank 1/1
A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight’s attack power. Persists for 30 sec.

Frost (8 Points)

Runic Power Mastery – Rank 3/3
Increases your maximum Runic Power by 30.

Icy Reach – Rank 2/2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.

Lichborne – Rank 1/1
Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.

Endless Winter – Rank 2/2
Your Mind Freeze no longer costs runic power.

Glyphs

Glyph of Scourge Strike (Prime Glyph)
Increases the Shadow damage portion of your Scourge Strike by 30%.

Glyph of Death Coil (Prime Glyph)
Increases the damage or healing done by Death Coil by 15%.

Glyph of Raise Dead (Prime Glyph)
Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.

Glyph of Dark Succor (Major Glyph)
Causes your Death Strike ability to always restore at least 15% of your maximum health when used while in Frost or Unholy Presence.

Glyph of Strangulate (Major Glyph)
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.

Glyph of Anti-Magic Shell (Major Glyph)
Increases the duration of your Anti-Magic Shell by 2 sec.

Glyph of Resilient Grip (Minor Glyph)
When your Death Grip ability fails because its target is immune, its cooldown is reset.

Glyph of Horn of Winter (Minor Glyph)
Increases the duration of your Horn of Winter ability by 1 min.

Glyph of Death’s Embrace (Minor Glyph)
Your Death Coil refunds 20 runic power when used to heal an allied minion.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

Cataclysm Death Knight Frost Spec Talent Tree Build Guide

Sunday, December 19th, 2010

Cataclysm secrets presents the Death Knight – Frost Spec Talent Tree Build Guide updated for patch 4.0.3.  This spec guide will take you from level 1-85 and provides recommended prime, major and minor  glyphs.

Frost may not be the fastest leveling spec, but one may enjoy the certain play-style Frost can offer.

This frost leveling build guide will give you the best talent points, glyphs, and rotation for your Frost Death Knight.

This is the best Frost Talent points for leveling to go with the best leveling route guide: Zygor’s Leveling Guide.

Rotations:

Single Target Rotation Priority(DW uses Frost Presence, 2H uses Unholy Presence):

  1. Diseases up (FF apply with Howling Blast)
  2. Obliterate
  3. Blood Strike
  4. Frost Strike
  5. Rime
  6. HoW

AoE Rotation Priority(done in Frost Presence):

  1. Howling Blast
  2. Death and Decay
  3. Plague Strike
  4. Frost Strike
  5. Horn of Winter

Level 85 Death Knight (7/32/2)

Blood (7 Points)

Butchery – Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.

Bladed Armor – Rank 3/3
Increases your attack power by 6 for every 180 armor value you have.

Improved Blood Tap – Rank 2/2
Reduces the cooldown of your Blood Tap ability by 30 sec.

Frost (32 Points)

Runic Power Mastery – Rank 3/3
Increases your maximum Runic Power by 30.

Icy Reach – Rank 2/2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.

Nerves of Cold Steel – Rank 1/3
Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your off-hand weapon by 8%.

Annihilation – Rank 3/3
Increases the damage dealt by your Obliterate ability by 45%.

Endless Winter – Rank 2/2
Your Mind Freeze no longer costs runic power.

Merciless Combat – Rank 2/2
Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 12% damage when striking targets with less than 35% health.

Chill of the Grave – Rank 2/2
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 10 additional runic power.

Killing Machine – Rank 3/3
Your melee attacks have a chance to make your next Icy Touch, Obliterate, or Frost Strike a guaranteed critical strike. Effect occurs more often than Killing Machine (Rank 2).

Rime – Rank 3/3
Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.

Pillar of Frost – Rank 1/1
Calls upon the power of Frost to increase the Death Knight’s Strength by 20%. Icy crystals hang heavy upon the Death Knight’s body, providing immunity against external movement such as knockbacks. Lasts 20 sec.

Improved Icy Talons – Rank 1/1
Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%.

Brittle Bones – Rank 2/2
Your Strength is increased by 4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 4%.

Hungering Cold – Rank 1/1
Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.

Improved Frost Presence – Rank 2/2
Increases your bonus damage while in Frost Presence by an additional 5%. In addition, while in Blood Presence or Unholy Presence, you retain 4% increased runic power generation from Frost Presence.

Might of the Frozen Wastes – Rank 3/3
When wielding a two-handed weapon, your autoattacks have a 45% chance to generate 10 Runic Power.

Howling Blast – Rank 1/1
Blast the target with a frigid wind dealing ((1152 + 1250 / 2) + (AP * 0.4)) Frost damage to all enemies within 10 yards.

Unholy (2 Points)

Epidemic – Rank 2/3
Increases the duration of Blood Plague and Frost Fever by 8 sec.

Glyphs

Glyph of Obliterate (Prime Glyph)
Increases the damage of your Obliterate ability by 20%.

Glyph of Frost Strike (Prime Glyph)
Reduces the cost of your Frost Strike by 8 Runic Power.

Glyph of Howling Blast (Prime Glyph)
Your Howling Blast ability now infects your targets with Frost Fever.

Glyph of Hungering Cold (Major Glyph)
Your Hungering Cold ability no longer costs runic power.

Glyph of Pestilence (Major Glyph)
Increases the radius of your Pestilence effect by 5 yards.

Glyph of Blood Boil (Major Glyph)
Increases the radius of your Blood Boil ability by 50%.

Glyph of Horn of Winter (Minor Glyph)
Increases the duration of your Horn of Winter ability by 1 min.

Glyph of Raise Ally (Minor Glyph)
Increases the health of your Risen Ally by 25% and its run speed by 15%.

Glyph of Resilient Grip (Minor Glyph)
When your Death Grip ability fails because its target is immune, its cooldown is reset.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

Cataclysm Frost Spec Death Knight Leveling Build

Wednesday, December 8th, 2010

This is the Cataclysm Frost Spec level 85 Death Knight Leveling Build updated for 4.0.6.  Frost is a talent spec tree that you can choose for leveling.  It may not be as fast as blood but it comes pretty damn close.

In this guide you will get the best talents for leveling Frost to level 85, along with spell rotation and glyphs.

This is the best Frost Talent points for leveling to go with the best leveling route guide: Zygor’s Leveling Guide

Rotations:

Single Target Rotation Priority(DW uses Frost Presence, 2H uses Unholy Presence):

  1. Diseases up (FF apply with Howling Blast)
  2. Obliterate
  3. Blood Strike
  4. Frost Strike
  5. Rime
  6. HoW

AoE Rotation Priority(done in Frost Presence):

  1. Howling Blast
  2. Death and Decay
  3. Plague Strike
  4. Frost Strike
  5. Horn of Winter

Level 85 Death Knight (7/32/2)

Blood (7 Points)

Butchery – Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.

Bladed Armor – Rank 3/3
Increases your attack power by 6 for every 180 armor value you have.

Improved Blood Tap – Rank 2/2
Reduces the cooldown of your Blood Tap ability by 30 sec.

Frost (32 Points)

Runic Power Mastery – Rank 3/3
Increases your maximum Runic Power by 30.

Icy Reach – Rank 2/2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.

Nerves of Cold Steel – Rank 1/3
Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your off-hand weapon by 8%.

Annihilation – Rank 3/3
Increases the damage dealt by your Obliterate ability by 45%.

Endless Winter – Rank 2/2
Your Mind Freeze no longer costs runic power.

Merciless Combat – Rank 2/2
Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 12% damage when striking targets with less than 35% health.

Chill of the Grave – Rank 2/2
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 10 additional runic power.

Killing Machine – Rank 3/3
Your melee attacks have a chance to make your next Icy Touch, Obliterate, or Frost Strike a guaranteed critical strike. Effect occurs more often than Killing Machine (Rank 2).

Rime – Rank 3/3
Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.

Pillar of Frost – Rank 1/1
Calls upon the power of Frost to increase the Death Knight’s Strength by 20%. Icy crystals hang heavy upon the Death Knight’s body, providing immunity against external movement such as knockbacks. Lasts 20 sec.

Improved Icy Talons – Rank 1/1
Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%.

Brittle Bones – Rank 2/2
Your Strength is increased by 4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 4%.

Hungering Cold – Rank 1/1
Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.

Improved Frost Presence – Rank 2/2
Increases your bonus damage while in Frost Presence by an additional 5%. In addition, while in Blood Presence or Unholy Presence, you retain 4% increased runic power generation from Frost Presence.

Might of the Frozen Wastes – Rank 3/3
When wielding a two-handed weapon, your autoattacks have a 45% chance to generate 10 Runic Power.

Howling Blast – Rank 1/1
Blast the target with a frigid wind dealing ((1152 + 1250 / 2) + (AP * 0.4)) Frost damage to all enemies within 10 yards.

Unholy (2 Points)

Epidemic – Rank 2/3
Increases the duration of Blood Plague and Frost Fever by 8 sec.

Glyphs

Glyph of Obliterate (Prime Glyph)
Increases the damage of your Obliterate ability by 20%.

Glyph of Frost Strike (Prime Glyph)
Reduces the cost of your Frost Strike by 8 Runic Power.

Glyph of Howling Blast (Prime Glyph)
Your Howling Blast ability now infects your targets with Frost Fever.

Glyph of Hungering Cold (Major Glyph)
Your Hungering Cold ability no longer costs runic power.

Glyph of Pestilence (Major Glyph)
Increases the radius of your Pestilence effect by 5 yards.

Glyph of Blood Boil (Major Glyph)
Increases the radius of your Blood Boil ability by 50%.

Glyph of Horn of Winter (Minor Glyph)
Increases the duration of your Horn of Winter ability by 1 min.

Glyph of Raise Ally (Minor Glyph)
Increases the health of your Risen Ally by 25% and its run speed by 15%.

Glyph of Resilient Grip (Minor Glyph)
When your Death Grip ability fails because its target is immune, its cooldown is reset.

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

Cataclysm Blood Death Knight Leveling Build Guide

Saturday, November 20th, 2010

The Blood tree for Death Knights in WoW Cataclysm is the talent tree to use now for tanking.  Gone are the days of Hybrid DK builds.  This leveling build guide is designed for survivability so you can take on multiple mobs and solo level from 1-85. Updated for patch 4.0.6

If you are taking too long to level use this fastest leveling route guide with this build order: Zygor’s Leveling Guide.

Remember, In WoW Cataclysm, to reach the top talent point only takes 31 skill points.  It takes 41 point to max the Blood Death Knight tree so that might be a route you want to take.  After the 31 points are used in the Blood Spec you can either max out blood spec or use this suggested tanking aoe build below.

Cataclysm Blood Death Knight Leveling Build Guide

Blood (31 Points)

Blade Barrier – Rank 3/3
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 6% for the next 10 sec.

Bladed Armor – Rank 3/3
Increases your attack power by 6 for every 180 armor value you have.

Improved Blood Tap – Rank 2/2
Reduces the cooldown of your Blood Tap ability by 30 sec.

Scent of Blood – Rank 1/3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 10 runic power.

Scarlet Fever – Rank 2/2
Gives your Blood Boil a 100% chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec.

Bone Shield – Rank 1/1
Surrounds you with a barrier of whirling bones. The shield begins with 3 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.

Toughness – Rank 3/3
Increases your armor value from items by 10%.

Sanguine Fortitude – Rank 2/2
While active, your Icebound Fortitude reduces damage taken by an additional 30% and costs no runic power to activate.

Blood Parasite – Rank 1/2
Your melee attacks have a 5% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.

Improved Blood Presence – Rank 2/2
Increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%. In addition, while in Frost Presence or Unholy Presence, you retain 4% damage reduction from Blood Presence.

Will of the Necropolis – Rank 3/3
When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds.

Rune Tap – Rank 1/1
Converts 1 Blood Rune into 15% of your maximum health.

Vampiric Blood – Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 25% for 10 sec. After the effect expires, the health is lost.

Improved Death Strike – Rank 3/3
Increases the damage and healing done by your Death Strike by 45%, increases its critical strike chance by 9%.

Crimson Scourge – Rank 2/2
Increases the damage dealt by your Blood Boil by 40%, and when you Plague Strike a target that is already infected with your Blood Plague, there is

a 100% chance that your next Blood Boil will consume no runes.

Dancing Rune Weapon – Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

Frost (0 Points)

None

Unholy (3 Points)

Epidemic – Rank 3/3
Increases the duration of Blood Plague and Frost Fever by 12 sec.

Click Here for the Link To WoW Cataclysm Death Knight Blood Tank Leveling Build Guide

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.

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